Wouldn't the backlight control with a custom area do that?
Sort of, but what I've seen in my security cameras isn't what I'd like to have. It is far too limited.
I'd like to be able to draw specific and complex shapes and sizes of areas to completely exclude from the metering. Alternatively, be able to draw some complex shapes to define the areas that are to be considered in the metering.
This wouldn't necessarily be "backlight control". Instead, I want to totally exclude certain areas from any consideration. It shouldn't matter if the excluded areas are dark or bright. They just won't be considered.
That way, you don't necessarily need to run any sort of dynamic range compression. Instead, you simply expose for the areas of interest, and the excluded areas are conpletely ignored. They may be blown out or black. Fine.
I'm used to "real" photography and cameras. When shooting a photo, you simply meter for the areas of interest, and let the other areas do what they will. And I've always preferred partial or spot metering.
So yes and no. I haven't been really impressed with the way this is implemented in my security cams. They tend to use average metering, and that's understandable for the default mode.
But if I could carefully define the areas within a scene that I want to expose for, that would be great!
And within the active metered areas, it would be neat to be able to set how forgiving or strict the exposure is with regard to smaller areas being blown out. An example is when a person approaches the light source.
Often, the camera is averaging the overall area. So a person near the light source can be blown out as the camera tries only for good average exposure. And that's where some form of highlight compression, or what we called with "regular cameras" "protecting the highlights".
Within the non-excluded areas, it would be nice to be able to adjust how protective of highlights the system is. One part of that is to be able to set the minimum size of an area that is protected. In other words, small areas will be allowed to blow out, but something larger will be protected (by reducing the overall exposure, as necessary) so a person near the light source will be exposed correctly. And yes, that means that the overall scene would get darker at these times.
Being able to define these parameters and areas would really make a difference at night. Sort of a more intelligent exposure control, like what you wish was happening, or what you'd do yourself if you had manual control over exposure, and were there constantly adjusting as you watch the scene.
This is all stuff that can be done. The software developers just need to think about what would make this better.