My post pulled from the Reolinks discussion to discuss how BI determines motion and the importance of the FPS/iframe ratio:
Blue Iris and Reolinks do not work well together, but the same principles applies for almost any low end consumer grade camera. It is just Reolinks is one of the more consumer end cameras people buy and come to this site as to why it is pointed out often about. I have a cheapo camera for overview purposes so it doesn't matter, but it exhibits this same behavior even though in the settings I can set an iframe...
This was a screenshot of a member here where they had set these cameras to 15FPS within the cameras (I suspect you will be missing motion that you do not know you are missing....):
Now look at they key - that is the iframes ratio. Blue Iris works best when the FPS and the iframes match. Now this is a ratio, so it should be a 1.00 if it matches the FPS. The iframes not matching (that you cannot fix or change with a reolink) is why they miss motion in Blue Iris and why people have problems. This is mainly why people are having issues with these cameras and there are many threads showing the issues people have with this manufacturer and Blue Iris. It is these same games that make the camera look great as a still image or video but turn to crap once motion is introduced.
The Blue Iris developer has indicated that for best reliability, sub stream frame rate should be equal to the main stream frame rate and these cameras cannot do that and there is nothing you can do about that with these cameras... The iframe rates (something these cameras do not allow you to set) should equal the FPS, but at worse case be no more than double. This example shows the cameras going down to a keyrate of 0.25 means that the iframe rates are over 4 times the FPS and that is why motion detection is a disaster with these cameras and Blue Iris...A value of 0.5 or less is considered insufficient to trust for motion triggers reliably...try to do DeepStack with those lower ratios and it will be useless...
Compounding the matter even worse...motion detection is based on the substream and look at the substream FPS - they dropped down to below 6 FPS with an iframe/key rate of 0.25 - you will miss motion most of the time with that issue...DeepStack probably won't work at all...
Now compare above to mine and cameras that follow industry standards that allow you to actually set parameters and they don't manipulate them. You will see that my FPS match what I set in the camera, and the 1.00 key means the iframe matches:
So the real question is why they would now say to go to a KEY of 0.5 - I suspect the reason is to not overwhelm DS because a KEY of 0.5 will send a picture once every two seconds instead of one per second.
And in doing that, it will make some field of views problematic. Some field of views the object can be in and out within two seconds.
Blue Iris and Reolinks do not work well together, but the same principles applies for almost any low end consumer grade camera. It is just Reolinks is one of the more consumer end cameras people buy and come to this site as to why it is pointed out often about. I have a cheapo camera for overview purposes so it doesn't matter, but it exhibits this same behavior even though in the settings I can set an iframe...
This was a screenshot of a member here where they had set these cameras to 15FPS within the cameras (I suspect you will be missing motion that you do not know you are missing....):
Now look at they key - that is the iframes ratio. Blue Iris works best when the FPS and the iframes match. Now this is a ratio, so it should be a 1.00 if it matches the FPS. The iframes not matching (that you cannot fix or change with a reolink) is why they miss motion in Blue Iris and why people have problems. This is mainly why people are having issues with these cameras and there are many threads showing the issues people have with this manufacturer and Blue Iris. It is these same games that make the camera look great as a still image or video but turn to crap once motion is introduced.
The Blue Iris developer has indicated that for best reliability, sub stream frame rate should be equal to the main stream frame rate and these cameras cannot do that and there is nothing you can do about that with these cameras... The iframe rates (something these cameras do not allow you to set) should equal the FPS, but at worse case be no more than double. This example shows the cameras going down to a keyrate of 0.25 means that the iframe rates are over 4 times the FPS and that is why motion detection is a disaster with these cameras and Blue Iris...A value of 0.5 or less is considered insufficient to trust for motion triggers reliably...try to do DeepStack with those lower ratios and it will be useless...
Compounding the matter even worse...motion detection is based on the substream and look at the substream FPS - they dropped down to below 6 FPS with an iframe/key rate of 0.25 - you will miss motion most of the time with that issue...DeepStack probably won't work at all...
Now compare above to mine and cameras that follow industry standards that allow you to actually set parameters and they don't manipulate them. You will see that my FPS match what I set in the camera, and the 1.00 key means the iframe matches:
So the real question is why they would now say to go to a KEY of 0.5 - I suspect the reason is to not overwhelm DS because a KEY of 0.5 will send a picture once every two seconds instead of one per second.
And in doing that, it will make some field of views problematic. Some field of views the object can be in and out within two seconds.